Record Details

Technology Innovation - Electronic Game in the Brazilian Higher Education

Journal of Technology Management & Innovation

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Title Technology Innovation - Electronic Game in the Brazilian Higher Education
 
Creator Araujo, Claudia Marques
Spritzer, Ilda Maria Paiva Almeida
Souza, Cristina Gomes
 
Subject video games; educational technology; higher education; learning and teaching process
 
Description The Information and Communication Technologies provide a world of discoveries, relations and leanings, presenting possibilities that can help the teaching and learning process to adapt to the new social dynamics introduced by its use. The electronic games (video games), in particular, for its playful nature and because they are familiar to the young people, may provide a great assistant in this adaptation. The research presented here takes a theoretical framework based on Brazilian and international reference authors, to through action research, implement video games about financial mathematics, in a discipline of a higher education course of a public university in Brazil. The results confirm that the use of electronic games is well received by the students, showing that they perceived them as a motivating practice and as an introductory agent of a new process of teaching and learning for higher education
 
Publisher Facultad de Economía y Negocios, Universidad Alberto Hurtado
 
Contributor
 
Date 2012-09-22
 
Type info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Artículo revisado por pares
 
Format application/pdf
 
Identifier http://www.jotmi.org/index.php/GT/article/view/art264
10.4067/S0718-27242012000300004
 
Source Journal of Technology Management & Innovation; Vol 7, No 3 (2012); 32-43
Journal of Technology Management & Innovation; Vol 7, No 3 (2012); 32-43
0718-2724
 
Language eng
 
Relation http://www.jotmi.org/index.php/GT/article/view/art264/704
 
Rights Copyright (c) 2012 Journal of Technology Management & Innovation
http://creativecommons.org/licenses/by/4.0